I write about and design supplements for role playing games.

Original, well-crafted, playtested, mostly setting agnostic supplements. I believe adventures should invite players to solve the problem the way they want to, and make it easy for a DM to run the game. An adventure should feel complete, ready with relatable detail, but still have plenty of room for the player characters to help create the story. It’s their story, after all.

I illustrate these publications, too. And populate them with original adversaries. Because I know you’re short on monsters.

Oh, and I also write fiction. Books are fun to read.

Oz in Ashes is underway. Check the Design Diary in the blog.