I write about and design supplements for role playing games.
Original, well-crafted, playtested, mostly setting agnostic supplements. I believe adventures should invite players to solve the problem the way they want to, and make it easy for a DM to run the game. An adventure should feel complete, ready with relatable detail, but still have plenty of room for the player characters to help create the story. It’s their story, after all.
I illustrate these publications, too. And populate them with original adversaries. Because I know you’re short on monsters.
Oh, and I also write fiction. Books are fun to read.
A peculiar infernal power is rising in the Lost Lakes, spawned in the bowels of an ancient ruin and unleashed upon the lizardfolk who dwell in the area. Consumed by this evil, the lizardfolk have become something far more dangerous—the Tilians—and they’re out for blood.
The innocent people of a lakeside fishing village are starting to feel the effects of this growing menace, as monstrous versions of the usual local pests have started to claim lives. Other factions vie for power and control of the region, including an exiled fey lord and his followers, a powerful druid with an army of her own, and a cagey old hag of the wetlands, whose motivations are questionable at best. As the Tilian threat grows more serious, the denizens of the nearby swamps and jungles are desperate for the aid of adventurers from outside.
Your party will have the option to form alliances, explore several dungeons, and battle the corrupted monsters and megafauna that lurk throughout the region, ultimately facing off against the source of this insidious evil.